Once you’re given the choice between Faith and Order, you should go with Faith and build prayer houses and temples. If you don’t, the workers and children will get sick and die, and you definitely cannot waste all that human resource. First stormīefore the cold hits, it’s important that you build steam hubs and place them near the piles of rubble your workers are working on. Place as many workers as you can, so they can collect food for your city. Choose a place close to the generator to build it. Build a medical center and place the 5 engineers as staff. Repeat the process but instead of coal, set the second resource depot to food rations. Activate the Emergency Shift option and get those engineers working on the second scout team, so you can then send them East towards the dreadnought and then further east to find steam cores.Īllow your workers to collect another 40 wood and build a resource depot and set it to coal. This research should be over by the time the first workday ends. Once the scout team research is done, get started on the faster gathering research. I know you’ll be tempted to bring back the first group of engineers you find, but ignore them and keep going until you find another group of engineers who will discover another camp. Once the research is done, collect the 40 wood necessary for the scout team and send them out into the northwest. If you only have one workshop, I’d advise you to build another one right next to it, so that you’ll get a 130% research rate, rather than the starting 100%. Your first mission is to set up the workshop to research the first scout team. Now that you have set up your city, it is time to unpause the game and see how everything goes. I would advise you to clear out all rubble within the generator’s heat zone first and then move outwards, clearing any rubble near the coal mine and steelwork areas. Once you’ve filled all vacant buildings, send out anyone who is free to clear the rubble all over the city. Place the children in the cookhouses the rest you may distribute as you please. Fill out every building, including children (you’ll need the Child Labour law for this one). The workers won’t be too happy about it but they’ll manage. In order to do so, you need to choose the Emergency Shift and Extended Shift laws. Your workshop needs to run 24/7, as you absolutely have to research a lot of stuff early on. Coal thumpers are a good place to start, but they eventually run out of raw material, so you need to put your efforts into making a coal mine, which leads us to your next priority: the workshop. We’re on a mission against time, so we have to make sure workers are busy at all times to ensure maximum productivity.
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